Sunday 15 September 2013

Master Miniatures in M2E

So a post that I've been planning for a while has massively overrun the Wyrd Forum's post limit, and I'd like to get it out in a readable format. I suppose I'm a blogger now.

Today I'd like to talk about the new unified art scheme for Malifaux 2E. I've heard a lot from people who hugely dislike the new art or completely love it, and while I've had my misgivings about the art as a whole I've come to really appreciate the quality of the models stemming from it. However, seeing models coming off the factory line and realising that the Wave 2 release date is grinding ever closer has given me a sense of urgency in that I think that some Master models have issues that are worth talking about.

Masters, ultimately, are meant to be authoritative. I don't think that any Master is described in the fluff as weak, and in terms of game power and influence every Master is very significant. Nobody plays Teddy, Kade and Sorrows; they play a Pandora crew. Not only this, but Masters are the ones who drive the fluff; again, nobody knows the details of Kade's ongoing struggle to cuddle his wandering teddy bear.

(Although I'd still love a Kade short story.)

Masters define the city and story of Malifaux, the feel of our Malifaux Crews and the game itself as opposed to many other wargames. I'd argue that it follows that a new player should be able to look at the board and see the most confident, authoritative model on each side as that Crew's Master. Along with this, a new player should be able to glean something about the Master's personality from the model alone. Ultimately, each Master is a model we're going to see on the board a lot, especially if someone only owns one Master or wants to master (I am so sorry) their particular Crew. Such a model really deserves a lot of work, attention and ultimately scrutiny.

Finally, a little bit on my background. I'm just out of a Masters degree in Forensic Psychology and really should be typing out job applications instead of this. My end-of-year project was to do with the rapid and sometimes unconscious judgements that we make when seeing a new person. I also tend to live in areas where not much Malifaux is played, so am very concerned about making the game accessible and attractive for new players. This is probably where my obsession over first impressions of new Masters by new players comes from.  Finally, I also do martial arts, mostly Kendo; this makes me painfully aware of and quite critical of things like sword positioning.  In this post, I've tried my best to cover only the most glaring things, things that I'm very confident that any person will pick up on.  When you look at another person, you gain some immediate understanding of how it must feel to be in their position, and I believe that this is important when considering miniatures.  We're talking basic body mechanics, not esoteric nitpicking over technique. 

 

With all this in mind, there are three characters in particular that I'd like to bring to your attention. 

The first is Lilith. Original Lilith was kind of dressed as a dominatrix and liked her underwear on display, but she's still not someone I'd mess with. Look at Lilith's feet; they are firmly planted about shoulder-width apart, knees slightly bent. While her massive, brutal cleaver of a sword isn't in use, she's clearly alert and ready. Her sensual and vain nature is expressed subtly yet clearly by that left hand playing with her long hair. Lilith is this great mix of authority, sensuality and reined-in brutality.

I've heard someone describe the old Sonnia sculpt as similar to their experience as an Army commander; just taking a moment at the back, while other people are doing the shooting, having a smoke in a moment of calm.  Lilith kind of gives me this vibe too, and it's a look I personally really like in a Master. 
New Lilith doesn't have that authority. Look at her walk; she's got the sensuality there, but try standing like she does. It's pretty clear what would happen if she got pushed from the side. Lilith's unstable. She's playing with her sword like she's in some kind of fashion shoot, and the sword just doesn't look heavy; you can't balance like that with a huge metal object in your arms, so it ends up looking like plastic. Could new Lilith outmaneuver Nekima politically while beating down enemies on the battlefield? Is that the sense you immediately get from her? 




 Second model is Misaki. The original was a mercenary martial-arts Minion from the far East, and she does look the part. She's up on high ground with feet firmly planted, weapon behind her but ready, shouting with a warding hand out front. Typical martial arts goodstuff. If you ran at this Misaki, she'd spear you at range or beat you down with fists and the advantage of high ground. 





 New Misaki is bending over, probably kicking someone behind her. She may be about to do some sort of forward roll or somersault, but in this snapshot we have of her she is hideously unstable with a weapon that isn't going to do anything soon. From a combat point of view, she's asking for a swift kick to the face or cut to the back of the head. From an authority point of view, she doesn't look like the kind of person who could wrest control of a huge organisation in Malifaux from their powerful Eastern sponsors and progenitors. A new player can't even see her face. Instead of gaining authority in her rise to Masterhood, Misaki has sadly lost it.








Finally, Lady Justice. Original Justice is big and intimidating, with a lion's mane of hair and what I've heard described as "extremely aggressive breasts". While her sword isn't out yet, her sensible stance and that slight tilt of the head indicate that she is *just waiting* for you to get within her reach. Which is massive. She looks stoic, immovable and relentless, and the fact that she is blindfolded and on a battlefield with sword sheathed merely suggests that she knows something that you don't. This model matches both personality and rules (she has the 13 of Masks, and she is waiting for Riposte to go off.)




As for New Justice, I invite everyone to take hold of a broom handle and take the pose that she is in. Now imagine that the broom handle is made of heavy metal and you need to be swinging it at a screaming eight-foot high six-foot across Teddy, who is running at you. Do you feel a) stoic, b) immovable or c) relentless? Remember, in the fluff Lady Justice is supposed to survive a building fall on her. The building was full of armed zombies and plagued death. This slim ninja lady wouldn't live. 




Please note that I am not making blanket complaints about the models. All of the above models are really, really cool, and I'd probably buy non-Masters in those poses. My issue is that new and prospective players won't immediately see these models as strong leaders, and that models which will see a huge amount of play (as Masters do) really need to make intuitive sense. Looking at new Justice, you know instinctively that she is doing a silly thing. For alt art, that's great; Ninja Justice can proudly oppose Evil Dead Seamus. But what a new boxed set player needs is a model that reflects the personality of their Crew's leader, and the new models don't necessarily reflect that. 


Note also that these aren't just any old Masters (if there is such a thing). All three are essentially the political leaders of their respective Factions, and two out of three gained this position through treachery and a degree of violence. All three are now showing their abilities through exaggerated posing and showy tricks. I would invite you to imagine, say, Viktor Ramos or Nicodem in the same position. I'd probably consider both as their Faction leaders in a political sense, but I'm almost certain that we wouldn't accept them standing on tiptoes or one leg. We won't see Nicodem bending over backwards slightly to summon a zombie or Ramos kneeling to tinker with machinery on the ground.  Some people may have caught on that all three of the models I've criticised are female; actually, I believe that it's a symptom of how the current artist portrays "close-combat" Masters.  The only reasons I'm not picking on Lucas McCabe as well is that I don't have a previous version to compare him to. 



So what would I like to see done? Ultimately, the three models above are now the boxed set Masters. New players will be buying and using these models. What are not released yet are the models or the art for Wave 2, and I'd really appreciate Wyrd taking some careful thought about what art pieces they use for boxed set models. I for one was really glad to see the original M2E Gun-Fellatio Perdita get replaced as well as the first version of Sword Vik, and this indicates to me that Wyrd have a range of pieces of art to choose from when designing a Master's physical model. Malifaux needs more standard Master models in strong stable poses that match their personalities, not just generic "action poses"; there is so much space for that in terms of Minions, Enforcers and Henchmen. People should look at a Master and immediately recognise a leader, not just someone with crazy jumping skills. All of the models above would be fine as alternate art poses, and that's where I think they ideally belong. 

Finally, thank you for reading to the end; this is my first (potentially last) blog post, so I'd be very grateful for any criticism or advice.